

- Star trek online crashing windows 10 update#
- Star trek online crashing windows 10 driver#
- Star trek online crashing windows 10 upgrade#
- Star trek online crashing windows 10 windows 10#
- Star trek online crashing windows 10 software#
Try disabling hardware acceleration in Chrome and/or update your driver, you have a kepler GPU so it should support the latest.
Star trek online crashing windows 10 driver#
It could also be a driver bug, I've seen those before related to hw accelerated browsers. The GT 730 is a multimedia card and not a good one for multitasking workloads from desktop and games. Do you have it open while running games? I can't check your log to be certain, but it could be that you're running out of resources (video memory). Chrome crashing the GPU driver is nothing new on lower spec hardware though. Gee ever think that there maybe people that haven't done the optimization? Plus how the frak do I know if the person has done that or not? Again stop being an TRIBBLE.Hung/unplugged graphics device means that your display driver is crashing, or your GPU/MB is faulty. What makes you think players experiencing these technical issues don't already have optimized builds/connection speeds?
Star trek online crashing windows 10 upgrade#
I was running a 25mbs and had all kinds of freezing between maps had to upgrade to the 105 for my wifes work and what a difference it made. IMHO if you are running less then a 105 mbs connection I feel you are going to get some issues. Wouldn't hurt to optimize you connection setting either. I run mine at whats called Ultra Performence where all 4 cores are running at optimum and ram use by anything but the game is minimal.
Star trek online crashing windows 10 software#
I would suggest you set you system prefernces to maximum performence instead of the default factory "balanced settings" and get a piece of software like System Mechanic that has far more performence setting adjustments then the factory ones.

I'm saying that it does a whole LOT of file streaming each time you change maps. Unless you are saying STO may be purging memory that would certainly be essential to complete map/instance transitions for some multicore machines?

What you are describing feels totally normal to me. So it looks like the game purges a bunch of stuff from memory each time.

I noticed a drastic dip in CPU usage each time I did a map change.Ĭores 0 and 2 seemed to be running the OS and game since they went up and down a bit but never flat lined.Ĭore 1 started to get used when there was higher load on 0 and 2.Ĭore 3 got used when load started to get high on 1.ġ and 3 would flat line during map transitions. Well I have a dual monitor setup, so the last time I played STO I put taskman on the other monitor. I am not entirely sure why this produces results but it does. Reduced file streaming helps by keeping streaming files from the disk into the RAM. Nope, but pretty similar concept as patch-on-demand. Sure it takes a while to patch, but the game runs better. I long ago realized patch-on-demand was the cause of most of my crashes, and disabled it. What exactly does "reduced file streaming" do? Is that related to patch-on-demand? Never noticed issues with the quad cores themselves. This is entered in the shortcut to the launcher and not in the command line option within the launcher. The last bit is just the path to where the game is installed and as usual any spaces in the path mean the entire thing has to be surrounded by quotes. the numbers are 1 for core 0, 2 for core 1, 4 for core 2, 8 for core 3 etc and adding the values of all the cores you wish to use tells the command which processors to use, ie 1 will use core 0, 2 will use core 1 but 3 will use core 0 and 1. The first part is the link to open a command prompt by the PC and then uses a system call to start which takes an argumnt called affinity and a number. This will only work on a computer with 2 or more physical cores but the chances are that you would not be freezing if you had 2 or less anyway. The purpose of the command is to start the game using only 1 core, in this case core 1, so that it minimises the chance of a speedy computer managing to put itself into race or deadlock conditions and hence proceed as normal. Since changing my command line to start the game to the following I have had no freezes between transfers at all:Ĭ:\Windows\System32\cmd.exe /C start "" /affinity 2 "L:\SteamLibrary\steamapps\common\Star Trek Online\Star Trek Online.exe"
Star trek online crashing windows 10 windows 10#
Tested with a Windows 10 build with elevated privileges (admin session). You can set affinity for all cores again once the transition is completed, it's only necessary for smooth map loading. Solution 2 is a very strange workaround but it seems to work. Select only one core instead of all and OK. Turn on reduced file streaming and click OK to confirm.ĥ. Click options at character selection screen.Ĥ. Solution 2 seems to work for multicore machines when attempting a map transition that results in freezing and crashing of the client process.Ģ. I found this workaround (not a FIX!) in the bug subforum. I found a possible workaround and I am posting this here for visibility. Some players have seen their game client crash or hang suddenly/randomly during map transfers. Title edited for clarity and transparency.
